FIRST® LEGO® League Competition Training - STEAM Engine Package

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Competition Training for FLL Explore and FLL Challenge

Not part of the school team? Don't fret! Join us at STEAM Engine and form a team with new friends.


Or before committing to our training sessions, you can register your interest to join a private team here

Our coordinator will contact you if there are other similar aged students who can be part of your child's team.


Our STEAM Engine team will prepare you for the annual FIRST®  LEGO® League and help you find team members.

FAQ

Q: What is the maximum number of students per class?

A: Each class accommodates a maximum of 5 students or 1 team, with 1 coach.

Q: When are the classes held?

A: We offer flexibility to parents, allowing them to choose dates that best suit their schedules.

Q: How does this program differ from the bootcamp?

A: This program features a lower teacher-to-student ratio, enabling trainers to provide more focused attention to students. Additionally, students receive complimentary t-shirts as part of the program.


  • Internationally-Recognised
  • Solve Real World Industry Challenges
  • Recommended for Portfolio

 

Internationally-Recognised

FIRST LEGO League is an internationally recognized STEAM (Science, Technology, Engineering, Arts and Mathematics) organised by FIRST and The LEGO Group for children and students. In a competition based setting, students use LEGO Education robotics sets to develop robots and compete against each other in a competition which exposes students to real world problem solving, STEAM and character development.

 

Real-World Challenges faced in Industries

Each season starts in August and ends in April the next year. FIRST determines a real-world theme for the year around which the competition revolves and the challenges based on. 

 

Recommended for Portfolio Building

Certificates of participation & Awards from FLL are internationally recognized and good to have in the portfolio for Direct School Admission (DSA) or Scholarship applications.

 

FIRST® LEGO® League Explore: 6 - 9 years old

FIRST® LEGO® League Challenge: 9 - 16 years old

 

FLL Explore (Ages 6-9)

FIRST LEGO League Explore (FLLE) (formerly known as FIRST Lego League Jr.) is a non-competitive robotics program designed for children ages 6-9. It is one of the programs established by FIRST.

FIRST LEGO League Explore follows the same theme given to the FIRST LEGO League Challenge. While FIRST LEGO League Challenge teams conduct research projects and design autonomous robots specifically to carry out missions relating to the topic, FIRST LEGO League Explore teams conduct much smaller projects and make robotics models out of LEGO Education SPIKE Essential, the latest robotics set by LEGO Education to illustrate one part of the theme. 

Each team will have a minimum of 2 and a maximum of 5 participants.
Recommended 2 pax/team due to Safety Measurement Restrictions.

 

Brief Synopsis of first 5 sessions


New Team
(SPIKE Essential Training Set)

Returning Team
(WeDo 2.0 Training Set)

Session 1

  • Introduction to the LEGO Education SPIKE Essential robot
  • Introduction to Motors
  • Icebreaker Activities with Team Members
  • Introduction to FLL Theme
  • Brainstorming and Initial Research on Shortlisted Presentation Topics
  • Icebreaker Activities with Team Members

Session 2

  • Introduction to Sensors
  • Continuation of Presentation Topic Research

Session 3

  • Introduction to Coding Techniques
  • Designing Robot Model

Session 4

  • Introduction to FIRST LEGO League Event, Competition Rules and Challenges
  • Introduction to FLL Theme
  • Brainstorming and Initial Research on Shortlisted Presentation Topics
  • Testing & Refining of Robot Model Part 1

Session 5

  • Continuation of Presentation Topic Research
  • Testing & Refining of Robot Model Part 2

 

 

 

 

FLL Challenge (Ages 9-16)

The FIRST LEGO League Challenge (formerly known as FIRST LEGO League) is an international competition organized by FIRST for elementary and middle school students (ages 9–14 in the United States and Canada, 9–16 elsewhere).Each year in August, FIRST LEGO League Challenge teams are introduced to a scientific and real-world challenge for teams to focus and research on. The robotics part of the competition involves designing and programming LEGO Education Robotics Sets (SPIKE Prime, EV3, NXT)  to complete tasks. The students work out a solution to a problem related to the theme (changes every year) and then meet for regional, national and international tournaments to compete, share their knowledge, compare ideas, and display their robots.

Each team will have a minimum of 2 and a maximum of 5 participants.
Recommended 2 pax/team due to Safety Measurement Restrictions.

 

Brief synopsis of first 5 lessons


New Team

Returning Team

Lesson 1

  • Introduction to the LEGO Education SPIKE Prime robot
  • How to control Motors
  • Icebreaker Activities with Team Members
  • Recap on use of LEGO Education SPIKE Prime & Competition Rules
  • Brainstorming and Initial Research on Shortlisted Presentation Topics
  • Icebreaker Activities with Team Members

Lesson 2

  • Introduction to Sensors
  • Introduction to Robot Game and Strategizing
  • Designing base

Lesson 3

  • Introduction to Loops & Switches
  • Planning & Building for Mission 1

Lesson 4

  • Introduction to Line Tracing
  • Continue Mission 1

Lesson 5

  • Sensors II & Robot Arm
  • Planning & Building for Mission 2

 



Activities for Additional Sessions

  • Refresher Course on Robot of Choice
    • Problem Solving Techniques
    • Computational Thinking Pillars
  • Brainstorm, Design & Construction of Robot with Base & Attachments
    • Agile Building Technique: Design, Build, Test, Assess
  • Competition Simulation: Efficiency Programming with Virtual Robots
    • Focus on Assigned Missions
  • Reflection, Reconstruction & Improvisation  of Robot
  • Setting up Playfield: Prop Building & Mission Preparation
  • Presentation Preparation: Props, Slides and Presentation Practice


For more information on the latest Season details, head over to www.firstlegoleague.sg

 

All Packages Include

No.  Item Description
1. Engineering Journal
To record learning experience, reflections & competition strategy
2.  Coach Fees Each team will train with one coach
3.

Rental of Training Kits and
Accessories

WeDo 2.0/SPIKE Essential/SPIKE Prime/EV3 Sets/Competition Table etc.

For onsite training only.

In case of Home-Based Learning emergencies, loan sets of robotic sets will be delivered to participants' homes.

4.  Competition Fee Fee will be split between number of students
5.  Craft materials for Competition Presentation Such as trifold presentation board for FLL Explore, stationery, etc
6. Printed Certificates of Completion by STEAM Engine This certificate is separate from the Certificate of Participation of the actual competition
7. Booking slot of Training Venue Duck Learning Training Room

Address: 240 MacPherson Road, Pines Industrial Building, #03-01, S348574

 

 

For more info, Whatsapp our STEAM Engine operator at 9822 5921.

 

STEAM Engine is a learning centre by Duck Learning Singapore.

 

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