About ICM Learning Roadmap

The ICM (Infocomm Media) Learning Roadmap provides ICM club members with training to develop skills in various infocomm areas.

Duck Learning has been selected by IMDA to run the FULLY-SUBSIDISED relevant programmes for primary schools, secondary schools, and junior colleges. All programmes come in online and offline versions.

Here is an overview of the programmes/roadmaps we provide!

How To Select a Programme

Step 1.
Fill in our contact form

Step 2.
Consultation

Step 3.
Programme Confirmation

Step 4.
Detail Submission to IMDA

Step 5.
Free Programme Commences

Primary School Level Roadmaps

Click on tab to view roadmap/programme info


This tab contains info of the following:
1) Roadmap 3 - Game Development | Offline | Add-on 12hrs
2) Roadmap 3 - Game Development | Online | Base 24hrs*

**In case of switch to home-based learning announced by the Government

Reference Code: GD-DL-POF

Roadmap 3 - Game Development | Offline | Base - 24hrs

Suitable for children aged 7 - 12 years old

Details

  • About: 

    This course invites students to create interactive multi-player games through the use of block-based programming software, Scratch. At the end of the course, students will walk away with computational thinking skills, basic coding skills and 21st century skills such as communication, critical thinking, creativity and collaboration.

    Total Curriculum Time: 24 Hours

  • Project Work: 

    Students will create design and create their own game (with minimal guidance) taking into consideration game mechanics that will keep the game interesting for the player.

    They will:
    1. Include a concurrent multi-player mode for at least 2 players
    2. Include score-keeping
    3. Include a game environment
    4. Include audio e.g. background music, sound effects
    5. Include at least 1 playable character and 1 non-playable character

    Students will document their process. Extension:Students who are faster will be challenged to include more levels of difficulty in the game or adding more elements to the game. 

  • Software Required:

    Scratch 3.0 App

  • Hardware Required:

    Laptop/ Desktop:1 gigahertz (GHz) or faster processor 1 gigabyte (GB) for 32-bit or 2 GB for 64-bit16 GB for 32-bit OS or 20 GB for 64-bit OS"

Reference Code: GD-DL-PON

Roadmap 3 - Game Development | Online | Base - 24hrs

Details

  • About: 

    This course invites students to create interactive multi-player games through the use of block-based programming software, Scratch. At the end of the course, students will walk away with computational thinking skills, basic coding skills and 21st century skills such as communication, critical thinking, creativity and collaboration.

    Total Curriculum Time: 24 Hours

  • Project Work: 

    Students will create design and create their own game (with minimal guidance) taking into consideration game mechanics that will keep the game interesting for the player.

    They will:
    1. Include a concurrent multi-player mode for at least 2 players
    2. Include score-keeping
    3. Include a game environment
    4. Include audio e.g. background music, sound effects
    5. Include at least 1 playable character and 1 non-playable character

    Students will document their process.

    Extension: Students who are faster will be challenged to include more levels of difficulty in the game or adding more elements to the game. 

  • Software Required:

    Scratch 3.0 App

  • Hardware Required:

    Laptop/ Desktop:1 gigahertz (GHz) or faster processor 1 gigabyte (GB) for 32-bit or 2 GB for 64-bit16 GB for 32-bit OS or 20 GB for 64-bit OS"

If you need more information,
please contact our educational consultant Murtaza at 9752 5201
or fill in our contact form at the bottom of the page.

*Secondary School/JC Level Roadmaps

Click on tab to view roadmap/programme info


This tab contains info of the following:
1) Roadmap 8 - Artificial Intelligence A | Offline | Base 24hrs
2) Roadmap 8 - Artificial Intelligence A | Offline | Add-on 12hrs
3) Roadmap 8 - Artificial Intelligence A | Online | Base 24hrs*
4) Roadmap 8 - Artificial Intelligence A | Online | Add-on 12hrs*

*In case of switch to home-based learning announced by the Government

Reference Code: AI-DL-SOF1

Roadmap 8 - Artificial Intelligence A | Offline | Base - 24hrs

Details

  • About: 

    Students will code AI systems. Learning to mimic human senses. Students will create projects that showcase Machine Learning, Natural Language Processing and Computer Vision. In the end, students will be able to navigate the intricacies of coding AI, comprehending ethics, and implementing solutions using Pictoblox and Google Collaboratory IDE.

  • Project Work: 

    To create a Computer Vision system that detects and sorts different types of trash.

  • Software Required:

    - Pictoblox
    - Google Collaboratory

  • Hardware Required:

    - Laptop or Desktop
    Intel Core i3-2100 Processor
    (3.1GHz/1333MHz with L2-3MB)
    2GB RAM
    250GB HDD ROM
    802.11abgn 2x2 (Dual Band)

Reference Code: AI-DL-SOF1-ADD

Roadmap 8 - Artificial Intelligence A | Offline | Add-On - 12 hours

Details

  • About: 

    Students will learn Data Analysis. Students will learn about Setting Goals, Data Collection, Data Cleaning, Data Exploration and Data Evaluation. Students will be able to solve business related queries/strategies by analyzing data and coming up with a conclusive set of actions to take. Students will understand how this can be applied in the real-world. 

    Total Curriculum Time: 12 Hours

  • Project Work: 

    To determine if global warming can be slowed down by switching to fans instead of using the aircon

  • Software Required:

    - Microsoft Excel 2016 or better
    - Arduino IDE 1.8.13
    - Google Data Studio (online)

  • Hardware Required:

    - Tool: Databot kit

    - Laptop or Desktop
    Intel Core i3-2100 Processor
    (3.1GHz/1333MHz with L2-3MB)
    2GB RAM250GB HDD ROM
    802.11abgn 2x2 (Dual Band)

    - Databot Device

Reference Code: AI-DL-SON1

Roadmap 8 - Artificial Intelligence A | Online | Base - 24hrs

Details

  • About: 

    Students will code AI systems. Learning to mimic human senses. Students will create projects that showcase Machine Learning, Natural Language Processing and Computer Vision. In the end, students will be able to navigate the intricacies of coding AI, comprehending ethics, and implementing solutions using Pictoblox and Google Collaboratory IDE.

    Total Curriculum Time: 24 Hours

  • Project Work: 

    To create a Computer Vision system that detects and sorts different types of trash.

  • Software Required:

    - Pictoblox
    - Google Collaboratory

  • Hardware Required:

    - Laptop or Desktop
    Intel Core i3-2100 Processor (3.1GHz/1333MHz with L2-3MB) 2GB RAM
    250GB HDD ROM
    802.11abgn 2x2 (Dual Band)

Reference Code: AI-DL-SON1-ADD

Roadmap 8 - Artificial Intelligence A | Online | Add-On - 12 hours

Suitable for students aged 13 - 18 years old

Details

  • About: 

    Students will learn Data Analysis. Students will learn about Setting Goals, Data Collection, Data Cleaning, Data Exploration and Data Evaluation. Students will be able to solve business related queries/strategies by analyzing data and coming up with a conclusive set of actions to take. Students will understand how this can be applied in the real-world. 

    Total Curriculum Time: 12 Hours

  • Project Work: 

    To determine if global warming can be slowed down by switching to fans instead of using the aircon

  • Software Required:

    - Microsoft Excel 2016 or better
    - Arduino IDE 1.8.13
    - Google Data Studio (online)

  • Hardware Required:

    - Tool: Databot kit

    - Laptop or Desktop
    Intel Core i3-2100 Processor
    (3.1GHz/1333MHz with L2-3MB)
    2GB RAM250GB HDD ROM
    802.11abgn 2x2 (Dual Band)

    - Databot Device

If you need more information,
please contact our educational consultant Murtaza at 9752 5201
or fill in our contact form at the bottom of the page.

FAQ

Contact Us

Quotation & Finance Matters

Email: learn@ducklearning.com

Tel: 6747 4236 (Fazela)

Programme & Curriculum Matters

Email: murtaza@ducklearning.com

Tel: 9752 5201 (Murtaza)

Logistics & Delivery Matters

Email: learn@ducklearning.com

Tel: 6747 4236 (Shan)

We are happy to answer your queries.

STEAM Ecosystem Resources

Code for Fun: Sparking AI Learning with Pictoblox in Singapore

Oct 17, 2024

Code for Fun programme in Singapore uses Pictoblox to introduce students to AI and coding, fostering innovation through hands-on learning. With block-based and Python coding, kids develop essential skills, preparing for a tech-driven future in an engaging, practical way.

What is STEM and STEAM education in Singapore?

Mar 08, 2024

The blog discusses the evolution of education in Singapore, particularly focusing on the transition from STEM (Science, Technology, Engineering, and Mathematics) to STEAM (which includes Arts alongside the STEM disciplines). It highlights the key aspects of STEAM education, emphasising the importance of integrating creativity, critical thinking, and problem-solving skills into traditional STEM subjects. STEAM education in Singapore is portrayed as a holistic approach that prepares students for the demands of a technology-driven world economy. The government, educational institutions, and various organisations are actively promoting STEAM education through specialised schools, enrichment programs, competitions, and industry partnerships. The blog also compares STEM and STEAM education, pointing out that while both aim to foster critical thinking and innovation, STEAM places additional emphasis on creativity and design thinking. It suggests that STEAM offers a more well-rounded approach to education suitable for the 21st-century workforce. Overall, the blog advocates for the importance of STEAM education in Singapore, highlighting its role in nurturing future innovators and contributing to the country's economic development and global competitiveness.

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